Balancing on Extreme High-Heels

One of the game mechanics we are going to introduce is a way to make Subrina move faster than the normal walk – however, balancing on extreme high-heels becomes more difficult the longer you do it and the quicker you’re moving. 
This introduces the risk of tripping, but also hurting Subrinas ankle and create a performance penalty. What do we all think? Cast your vote on Patreon – now open to the public

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